Price: 1,000g
Stock: 1
When used on an armor, the armor gains the following properties:
- The wearer gains a severe resistance to {Comprehension/Skepticism} damage.
- The wearer gains a severe resistance to Cruel damage.
- The wearer gains a moderate resistance to {??????} damage.
- The wearer gains a moderate weakness to {??????} damage.
- The wearer gains a severe weakness to {Interpretation/Faith} damage.
- The wearer gains a severe weakness to Silent damage.
This item's statistics are based on the armor this item is connected to.
Can be {Severed}.
Appears to be aligned with {Reality/Truth}.
"The fabric this lovely darkness was made for is long since missing. But, you may find luck in applying it to your own- Or perhaps, you could save it for its heaven made match."
Price: 1,600g
Stock: 2
A +2 Longsword (+2 to hit, 1d8+2 Slashing damage) aligned with {Individuality/Independence}.
The lonsword has an extraordinarily wide natural threat range of 17+ (meaning it crits 20% of the time at base), but its crit damage (x2) cannot be enhanced by any means.
"This blade was once used by a demigod to sever itself from its tail when it became corrupted. Since then, it has been slowly passed down in hands, as the gods feared it was touched with corruption; but I can personally assure you of its cleanliness. In fact, I personally, er, saw to its removal."
Stock: 2
A +2 Longsword (+2 to hit, 1d8+2 Slashing damage) aligned with {Individuality/Independence}.
The lonsword has an extraordinarily wide natural threat range of 17+ (meaning it crits 20% of the time at base), but its crit damage (x2) cannot be enhanced by any means.
"This blade was once used by a demigod to sever itself from its tail when it became corrupted. Since then, it has been slowly passed down in hands, as the gods feared it was touched with corruption; but I can personally assure you of its cleanliness. In fact, I personally, er, saw to its removal."
Price: 2,000g
Stock: 1
Provides 'resistance' to True damage and proper resistance to {Reality/Truth} damage.
Functionality depends on something you can't understand yet, but it's per-person.
"This particular item is a bit of a one-trick-wonder. For most, it is bordering on useless- but for those facing foes dead set on enduring otherwise unavoidable, lethal damage, this is a must-have."
Stock: 1
Provides 'resistance' to True damage and proper resistance to {Reality/Truth} damage.
Functionality depends on something you can't understand yet, but it's per-person.
"This particular item is a bit of a one-trick-wonder. For most, it is bordering on useless- but for those facing foes dead set on enduring otherwise unavoidable, lethal damage, this is a must-have."
Price: 1,250g
Stock: 2
Discernably a reference to something. Realistically, only Lark knows what this is.
Can only be purchased or used if the purchaser/user has completed the Proxy Chainer dream!
Allows directly interfacing with another's mind. Can only be used on helpless or willing targets. Unconscious targets count as helpless.
While using the device, the user and the target both become helpless. Only works when applying a full tether. Attempting to partially tether will "jam" it. It is possible to pull the tether out "early", but this will induce massive Psyche damage.
Functionality depends on something you can't understand yet, but it's per-person.
A warning label is stuck to it that says, "WARNING! Usage of Mindspikes can lead to permanent tether damage, disruption or loss, permanent neural damage or disruption, or death. Use at your own risk!"
"This contraption is quite an interesting one- through the connection binding all realities, even those far above us, it is possible to form a direct neural connection to others. With careful precision, you may even be able to cure corruption on individuals of lesser impurity without having to scar their psyche."
Stock: 2
Discernably a reference to something. Realistically, only Lark knows what this is.
Can only be purchased or used if the purchaser/user has completed the Proxy Chainer dream!
Allows directly interfacing with another's mind. Can only be used on helpless or willing targets. Unconscious targets count as helpless.
While using the device, the user and the target both become helpless. Only works when applying a full tether. Attempting to partially tether will "jam" it. It is possible to pull the tether out "early", but this will induce massive Psyche damage.
Functionality depends on something you can't understand yet, but it's per-person.
A warning label is stuck to it that says, "WARNING! Usage of Mindspikes can lead to permanent tether damage, disruption or loss, permanent neural damage or disruption, or death. Use at your own risk!"
"This contraption is quite an interesting one- through the connection binding all realities, even those far above us, it is possible to form a direct neural connection to others. With careful precision, you may even be able to cure corruption on individuals of lesser impurity without having to scar their psyche."