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Max: Unlimited
Cost: 10 * (X+1)^2 Social Research
Each stack allows placing another Commerce Center per city.
At 3 stacks, a charter may join an existing Trade Agreement.
At 4 stacks, a charter may join an Emergency Fund Allocation.
At 5 stacks, a charter may host a Trade Agreement.
At 6 stacks, a charter may host an Emergency Fund Allocation.
Max: Unlimited
Cost: 10 * (X+1)^2 Engineering Research
Each stack allows placing another Construction Firm per city.
Each stack contributes towards Integrated Farms and Local Fracking Site capacity, if Storage Systems keeps up.
At 3 stacks, if Efficient Housing also has 3 stacks, a charter may utilize the Fracking Subsidy Edict.
Max: Unlimited
Cost: 10 * (X+1)^2 Engineering Research
Each stack allows placing another Defense Agency per city.
For every 2 stacks, a charter may stack one instance of landmines on a single hex.
A charter may place Fortresses for every stack beyond the second, if Military Technologies keeps up.
At 4 stacks, a charter may place Outposts.
A charter may place Anti-Air Emplacements for every stack beyond the fifth, if Distant Fire Weaponry is also researched.
Max: Unlimited
Cost: 8 * (X+1)^2 Arcane Research, 8 * (X+1)^2 Engineering Research, 8 * (X+1)^2 Social Research
Each stack allows placing another Medical Services Center per city.
Max: Unlimited
Cost: 10 * (X+2)^2 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: Unlimited
Cost: 10 * (X+1)^3 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: Unlimited
Cost: 20 * (X+1)^2 Arcane Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: Unlimited
Cost: 10 * (X+1)^2 Engineering Research, 10 * (X+1)^2 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: Unlimited
Cost: 10 * (X+1)^2 Arcane Research, 10 * (X+1)^2 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: Unlimited
Cost: 10 * (X+1)^2 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: Unlimited
Cost: 20 * (X+1)^2 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: Unlimited
Cost: 10 * (X+1)^2 Arcane Research, 10 * (X+1)^2 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Prerequisites: Advanced Information Handling
Cost: 60 Arcane Research, 60 Engineering Research, 60 Social Research
The "Explore Hex" project takes one less day.
Max: 1
Prerequisites: Combat Vehicles
Cost: Advanced Weaponry Arcane Research, 120 Engineering Research, 240 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Prerequisites: Basic Communication Protections
Cost: 120 Arcane Research, 120 Engineering Research
Intercepted messages require a DC 35 check to decode.
Max: 1
Cost: 100 Arcane Research, 100 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Prerequisites: Basic Mineral Extraction
Cost: 200 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Prerequisites: Military Technologies 4
Cost: 150 Arcane Research, 200 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Prerequisites: Aerodynamics
Cost: Advanced Combat Vehicles Arcane Research, 290 Engineering Research, 260 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Prerequisites: Fluid Dynamics
Cost: 220 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Cost: 40 Arcane Research, 40 Engineering Research
Intercepted messages require a DC 25 check to decode.
Max: 1
Cost: 80 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Prerequisites: Military Technologies 3
Cost: 75 Arcane Research, 150 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Prerequisites: Advanced Information Handling
Cost: 140 Arcane Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Prerequisites: Advanced Weaponry
Cost: Military Technologies 5 Arcane Research, 200 Engineering Research, 200 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Cost: 275 Arcane Research
The "Explore Hex" project no longer consumes Unity.
Max: 1
Cost: 50 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Prerequisites: Exploration Golems
Cost: Scouting Techniques Arcane Research, 400 Engineering Research, 100 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Cost: 30 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Prerequisites: Advanced Information Handling
Cost: 25 Arcane Research, 75 Social Research
Deployed units have a chance to spot points of interest in their hex.
Max: 1
Prerequisites: Fluid Dynamics
Cost: Advanced Weaponry Arcane Research, 80 Engineering Research, 160 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Prerequisites: Military Technologies 6
Cost: 300 Arcane Research, 100 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Prerequisites: Military Technologies 2
Cost: 45 Arcane Research, 90 Engineering Research
Raises Defense of all cities by 5 permanently.
Max: 1
Faction: Starwatchers
Prerequisites: Advanced Information Handling
Cost: 250 Arcane Research, 250 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Faction: UFM
Prerequisites: Advanced Communication Protections
Cost: 360 Arcane Research, 360 Engineering Research
Intercepted messages require a DC 45 check to decode.
Max: 1
Prerequisites: Home Amenities 4
Cost: 50 Arcane Research, 150 Engineering Research, 450 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Faction: None?
Prerequisites: Special
Cost: 1000 Arcane Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Faction: Yddra
Prerequisites: Trap Mechanisms
Cost: 600 Engineering Research
Defenders produce +100% Defense.
Max: 1
Faction: None?
Prerequisites: Special
Cost: 1000 Arcane Research, 1000 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.
Max: 1
Faction: Yddra
Prerequisites: Crystal Handling
Cost: 2400 Arcane Research, 2400 Engineering Research, 1200 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: Unlimited
Cost: 10 * (X+1)^2 Arcane Research, 10 * (X+1)^2 Engineering Research, 10 * (X+1)^2 Social Research
Cities may have an additional 5 buildings each.
Max: 1
Prerequisites: Basic Communication Protections
Cost: 400 Arcane Research, 1200 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Faction: Yddra
Prerequisites: Railway Logistics
Cost: 125 Arcane Research, 275 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Faction: AethiR
Cost: 350 Arcane Research, 75 Engineering Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Faction: AethiR
Prerequisites: Fol Militaries
Cost: Advanced Weaponry Arcane Research, 1200 Engineering Research, 600 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Faction: AethiR
Prerequisites: Crystal Handling
Cost: Intense Communication Protections Arcane Research, 2000 Engineering Research, 2000 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Faction: None?
Cost: ???
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
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Max: 1
Faction: Starwatchers
Prerequisites: Compound Comprehension
Cost: 2000 Arcane Research, 1000 Engineering Research, 500 Social Research
This research was put on here by my fixer script, so while its listed details are accurate, the precise details of what it unlocks or enables are unknown. If you're particularly curious, ask me to fill this one out.
You're only seeing this because this one had no listed description and I'm not making one.